Jerome-092 (COM): "Not sure what just happened, but the large one just shook like it was hurt.".The UNSC forces advance to Red Team's position, encountering and destroying the first Flood colony. Jerome-092 (COM): " Spirit of Fire, getting a little hairy here, sir.Serina: "I've received Red Team's coordinates.Cutter: "Sergeant Forge, rendezvous with Red Team and find Anders, but be careful: we don't know what these things are capable of.".Captain James Gregory Cutter: "Hold your position, Red Team.Countless Flood structures and forms stands in front of them. The Warthog drives over a small hill and crashes, forcing the Spartans to continue on foot. Seein' some pretty crazy stuff out here, over." We are 100 meters from Anders' transponder signal. Jerome-092 (COM): " Spirit of Fire, this is Red Team.Red Team's Warthog is moving at high speed, with its turret firing at enemies around it. With the Proto-Gravemind dead, Serina is able to detect Anders' real signal to the east of the UNSC position. Together, Red Team and Forge's forces kill the Proto-Gravemind. After building up his forces, Forge leads an assault to link up with Red Team, only for the transponder signal to stop broadcasting as it was being duplicated by the Proto-Gravemind to trick the UNSC forces. After the crash, Captain James Cutter contacts Sergeant John Forge at a nearby firebase and orders him to rendezvous with Red Team and to find Anders. The final trek isn't bad at all.Following Professor Ellen Anders' transponder signal, Spartan Red Team crashes their Warthog about a hundred yards from the signal, near several Flood colonies and a Proto-Gravemind. Send your heavy machinery back to base to clear the way and the Spartans will defend Charlie team behind them. There will be many ground and air Flood units attacking your base, so make sure your Turrets are equipped. Now, with the help of Charlie Team's Spartans, you'll need to escort the troops back to base. Heal your troops when they need it at the third Roadblock and clear it out like the others. This road has a few Launchers you can speed past on the way, and two right at the Pylon you'll need to defeat. They should take the northwest passage over to it, and avoid the final roadblock. Meanwhile, have a Gremlin, two or three Scorpions and whatever else you have to spare head up to the final Pylon (4/4), just west of Charlie Team's location. When this is cleared and Bravo Team is evacuated, head to the West end of the next roadblock and start chipping away. Otherwise, keep pummeling them with Cluster shots and long-distance fire. Your Freeze ability is fairly useless, but you can use it to freeze some Launch forms if you'd like. You'll need to have a hefty supply of Scorpions to clear it out. This roadblock is to the east of Bravo Team's location. If you want, you can send some Marines over to capture this Reactor now. Use your upgraded Scorpion Cluster Shells with Y to make short work of them. These must be destroyed immediately or else you'll be redoing this mini-mission. They'll speed over there, only threatened significantly by Launchers nearby the Pylon. You can see it through the Fog of War, so have them travel to a place right nearby the structure you can see. Take a Wolverine, a Gremlin and 3 Scorpions (to lead the way) over to the Pylon (2/4) in the east corner of the map. Now, you may want to go ahead and take the next Pylon, if only for the additional Reactor (although you can just burn some money on upgrading a Reactor you've built already). Simply drive it over to the first Pylon (1/4) by the Reactor your garrisoned just to the northeast of the base. You can spawn a Gremlin from your central Fortress bunker but you'll get the first one for free. There are four of these ancient structures around the map, roughly one in each corner.ĭepositing a Gremlin at a Pylon will add 5 minutes to your remaining time, not to mention go towards the Procrastinator Achievement and PLACE GREMLINS AT PYLONS optional objective. Leave one of the northern turrets a Flame Mortar for ground Flood forms of which there will be plenty.īefore attacking the Flood spot to the northwest to free the first UNSC team, let's talk Pylons. Position your Hornets on the defensive over your base and upgrade your turrets to Missiles to defend against air assaults.
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